#include <iostream>
using namespace std;class Point{ public: Point(float=0,float=0); void setPoint(float,float); float getX() const {return x;} float getY() const {return y;} friend ostream & operator<<(ostream &,const Point &);protected: float x,y;};Point::Point(float a,float b)
{x=a;y=b;}void Point::setPoint(float a,float b){x=a;y=b;}ostream & operator<<(ostream &output,const Point &p){output<<"["<<p.x<<","<<p.y<<"]"<<endl;return output;}class Circle:public Point
{public:Circle(float x=0,float y=0,float r=0);void setRadius(float);float getRadius() const;float area () const;friend ostream &operator<<(ostream &,const Circle &);protected: float radius;};Circle::Circle(float a,float b,float r):Point(a,b),radius(r){}
void Circle::setRadius(float r)
{radius=r;}float Circle::getRadius() const {return radius;}
float Circle::area() const
{return 3.14159*radius*radius;}ostream &operator<<(ostream &output,const Circle &c)
{output<<"Center=["<<c.x<<","<<c.y<<"], r="<<c.radius<<", area="<<c.area()<<endl;return output;}class Cylinder:public Circle
{public:Cylinder (float x=0,float y=0,float r=0,float h=0);void setHeight(float);float getHeight() const;float area() const;float volume() const;friend ostream& operator<<(ostream&,const Cylinder&);protected: float height;};Cylinder::Cylinder(float a,float b,float r,float h)
:Circle(a,b,r),height(h){}void Cylinder::setHeight(float h){height=h;}
float Cylinder::getHeight() const {return height;}
float Cylinder::area() const
{ return 2*Circle::area()+2*3.14159*radius*height;}float Cylinder::volume() const
{return Circle::area()*height;}ostream &operator<<(ostream &output,const Cylinder& cy)
{output<<"Center=["<<cy.x<<","<<cy.y<<"], r="<<cy.radius<<", h="<<cy.height<<"\narea="<<cy.area()<<", volume="<<cy.volume()<<endl;return output;}int main()
{Cylinder cy1(3.5,6.4,5.2,10);cout<<"\noriginal cylinder:\nx="<<cy1.getX()<<", y="<<cy1.getY()<<", r="<<cy1.getRadius()<<", h="<<cy1.getHeight()<<"\narea="<<cy1.area()<<", volume="<<cy1.volume()<<endl;cy1.setHeight(15);cy1.setRadius(7.5);cy1.setPoint(5,5);cout<<"\nnew cylinder:\n"<<cy1;Point &pRef=cy1;cout<<"\npRef as a point:"<<pRef;Circle &cRef=cy1;cout<<"\ncRef as a Circle:"<<cRef;return 0;}